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BUILDING GLOBAL COMPETENCE


WITH IMMERSIVE & INTERACTIVE EXPERIENCES

 

 

 

 

 

 

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BUILDING GLOBAL COMPETENCE


WITH IMMERSIVE & INTERACTIVE EXPERIENCES

 

 

 

 

 

 

Welcome to Just Like Me But Different!

We must educate a generation of global citizens — versed in human rights, culturally literate, skilled for intercultural dialogue and committed to building a better world for all.
— Irina Bokova, Director-General, UNESCO
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Becoming Global Citizens

Seeing the world though the eyes of another living being, animal or human, causes a shift in relationship - from stranger to friend. How do we learn to care about people, places and wildlife far away from home?

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What do we do?

Just Like Me But Different (JLMBD) uses VR films, interdisciplinary curricula and interactive media to build global competence designed to foster empathy and raise awareness of diverse cultures and critical global issues.

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How does it work?

Grounded in collaborations with nonprofits, JLMBD shares the inspiring stories of teens — across the country and around the world — who are supporting environmental sustainability, social justice, health and human rights. 

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WHY global competence?


WHY global competence?


Why is Global Competence Important?

We live an increasingly connected world with many issues that require global collaboration.
Understanding more about other cultures is imperative.With cross-cultural connections forged through immersive experiences, JLMBD celebrates the diversity of the planet and the commonalities that connect us all.  

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What Is the Challenge?

Most kids in the United States grow up not knowing about the rest of the world – from basic geography to a deeper understanding or even curiosity  about people who live in different places or have different cultural backgrounds.

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What is Global Competence?

Global competence is gaining prominence in mainstream education as an essential 21st Century capacity that includes knowledge about diverse cultures around the world, empathetic and collaborative interpersonal skills, and respectful, open-minded attitudes shaped by learning and experience.

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Meet Our Team


VR EXPERTS, MEDIA MAKERS & EDUCATORS

Meet Our Team


VR EXPERTS, MEDIA MAKERS & EDUCATORS

PRODUCTION

PROJECT DIRECTOR & EXECUTIVE PRODUCER

Gail Evenari, Maiden Voyage Productions

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Gail loves sharing the world with kids of all ages through media,  exploration, service work and meaningful interactions with diverse cultures and communities. An innovative educator with a strong background in classroom teaching and curriculum design, she leads media-making adventures with teens, produces award-winning documentaries and creates multi-platform learning experiences. She founded Maiden Voyage Productions in 1993.


MEDIA

Donna Mitroff, Ph.D., Education and Children’s Media Consultant
Donna has three decades of experience in the entertainment industry, including her career launch at WQED, the Pittsburgh Public Television, Fox Kids and the Fox Family Network and current clients—Netflix, Univision and others. She has worked with production companies, networks and studios in the areas of program development, educational content design and review, children and families and media use, media policy, and media impact. Her department at Fox Family Channel established a new vision for digital age Standards and Practices. She teaches and presents at conferences on children and media.

Erin Reilly, Education Media and VR Consultant
Erin works at the intersection of academia and industry helping others to understand and strategize about storytelling, engagement, play and learning through emergent technology.  She is an independent consultant and a Research Fellow for USC’s Annenberg Innovation Lab. Erin was on the founding team of the UCLA Annenberg Innovation Lab and was Research Director for Project New Media Literacies at MIT. As a researcher, strategist and creator, Erin is currently focused on investigating new forms of engagement and storytelling in augmenting our public spaces, virtual reality and over the top programming. A frequent lecturer worldwide at universities and industry conferences, Erin is the Board President of  NAMLE  and serves on advisory boards, such as Disney Junior and PBS.

Mark Schlichting, Kids Interactive App Content Development
Mark is a well-known pioneer of the children's multimedia and interactive design industry with over 30 years of design, publishing, and creative management experience. Mark is probably best known as the creator of Broderbund's Living Books, one of the first interactive CD-ROM titles and an early benchmark for educational multimedia. Mark’s book “Just Grandma and Me” sold over 4 million copies and was the multimedia de facto standard by Microsoft. His consulting company, NoodleWorks Interactive, specializes in children’s interactive design, development, and social networking. Clients include LeapFrog, eScore - Learning Centers, Pearson Broadband (Educational Division, London), Fisher/Price, Electronic Arts

SERIES PRODUCER

Barry Pousman, Variable Labs

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Barry produces immersive media focused on fostering   empathy for positive behavior   change. A United Nations Chief Digital Strategist, he helps implement initiatives around Sustainable Development Goals and produces VR, including Clouds Over Sidra, the first VR commissioned by the UN. As Director of Programming at Discovery Digital Networks and founding member of Discovery VR, he focused on education and global awareness.


EDUCATION

Bill Hunter, Ph.D., Principal Investigator
Bill is a world-renowned global competence researcher, assessment developer, and subject matter expert. He began his seminal research on global competence in 1999, and has interwoven the topic into various international experiential learning opportunities across the educational spectrum. He has also served as Lehigh University’s Representative to the United Nations for nearly 15 years, establishing an international reputation as an advocate for youth empowerment, global workforce development, global citizenship, and gender equality. He created the world's first UN Youth Representative program, and was the first to pilot the UN's virtual reality series in the United States. Hunter earned his Ed.D. from Lehigh University, with a focus on global competence.

Michael Carter, Ph.D., Education and Digital Media Consultant
Michael advises incubators, seed funds and startups that seek to change the landscape of learning. He provides strategy, research, design and development with a focus on learning, digital media and games. He oversaw educational new media research and technology-rich classrooms at Apple’s Advanced Technology Group, and funded laboratories worldwide. As Co-Principal Investigator of an ethnographic study of digital youth, Michael helped scholars and teachers learn what kids do online. As Chief Playwright at Zookazoo.com, he designed and produced games for kids in a virtual world. He works with LifeLiqe, a company producing digital science curriculum that engages students with interactive 3D models.

Peter Bearman, Ph.D., Evaluation Designer
Peter is a specialist in social science, demographic research design and evaluation at Columbia University. Director of INCITE, the Cole Professor of Social Science, and Co-Director of the Health & Society Scholars Program. He is the co-founder and former co-director of the Oral History Master of Arts program at Columbia University, as well as, the founding director of ISERP, serving from the Institute's launch in 2000 until 2008. He co-designed the National Longitudinal Study of Adolescent Health. A recipient of the NIH Director's Pioneer Award in 2007, Peter investigated the social determinants of the autism epidemic and has also conducted research in historical sociology. 

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HOW it works


HOW it works


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Adventure

Kids embark on virtual adventures to the exciting world beyond the horizon – where they see new places, learn new customs, make new friends, and discover the habits and habitats ofanimals that share our world.

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Discovery

And they dive beyond the differences to the truly exciting discovery of what they share with children and animals everywhere.

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Engagement

Each immersive film experience leads kids to the next phase of engagement: Mixed media games and activities that expand their knowledge of children and cultures thousands of miles away – and in their local communities.

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PARTNERSHIPS


WORKING WITH NONPROFITS

PARTNERSHIPS


WORKING WITH NONPROFITS

 

Project Management and Production

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Maiden Voyage Productions creates media that fosters social and cultural awareness, including multi-platform experiences, films books, apps, websites and curriculum materials.

The products and programs are intended for distribution through online social networks, broadcast on public and cable media and dissemination to schools, libraries and the general public.

A California 501(c)3    94-3191142

 

FOR EACH PROGRAM...

Identify a nonprofit OR NGO

working with a community to support environmental, social justice or human rights issue.

Collaborate with the nonprofit

to select a a teen to film who is helping the local community to support with their mission 

Produce short VR films for kids

that tell the child’s story and immerse viewers in the customs and traditions of daily life.

Produce a VR film for the nonprofit

that shares its vision and promotes it work and can be used for raising awareness and fundraising.

 


PARTNERS FOR PROGRAM ONE: THE WAYFINDER

CONSERVATION INTERNATIONAL (CI)

POLYNESIAN VOYAGING SOCIETY (PVS)

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Founded in 1973 on a legacy of Pacific Ocean exploration, PVS perpetuates the of traditional Polynesian voyaging and the spirit of exploration through experiential educational programs that inspire students and their communities to respect and care for their natural and cultural environments.

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Building upon a foundation of science, partnership and field demonstration, CI empowers societies to responsibly and sustainably care for nature, global biodiversity, and the well-being of humanity. CI Hawai'i merges traditional knowledge with Western conservation tools and strategies. 

 
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THE STORIES


US & GLOBAL

THE STORIES


US & GLOBAL

The stories

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GLOBAL
Environment & Wildlife Conservation

UGANDA
Village Enterprise, Jane Goodall Institute
Communities working to protect chimps

CENTRAL AMERICA
See Turtles
Protecting endangered sea turtles

KENYA
Ewaso Lions
Protecting endangered lions 

GALAPAGOS ISLANDS
Galapagos Conservancy
Galapagueño for sustainable society

ANTARCTICA
Antarctic and Southern Ocean Coalition
Climate Change

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GLOBAL
Social Justice/Health/
Human Rights

INDIA 
People’s Watch, HREA
Untouchable activist for human rights 

ETHIOPIA
Charity: Water and Relief Society of Tigray
Working for clean water in Tigray

SERBIA
Rescue International
Unaccompanied child in refugee camp

HAITI
World Relief
Hurricane recovery

CUBA
Food First
Sustainable agriculture

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UNITED STATES
Environment, Social Justice/
Human Rights

HAWAII
Polynesian Voyaging Society
Ocean and cultural sustainability

NORTH DAKOTA
Earth Justice
Native American protests pipeline

CALIFORNIA
Disability Rights California
Disabled andrights advocate  

TEXAS OR NEW MEXICO
Border Network for Human Rights
Immigration reform

NORTH CAROLINA
Red Wolf Coalition
Releasing wolves

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our AUDIENCE


AT HOME AND AROUND THE WORLD

our AUDIENCE


AT HOME AND AROUND THE WORLD

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Content

The content of JLMBD is based on timeless themes of global awareness, cultural diversity, geographic knowledge and empathy– as well as current and ongoing issues of environmental sustainability, wildlife conservation, social justice, human rights and public health. Media and curricula will be offered on platforms that accommodate different age levels, support diverse learning styles and visual or hearing-impairments, and will be made accessible to as many classroom settings as possible. 

Why Ages 12 to 18?

  • They are able to move away from their own perspectives, motives and feelings and understand the perceptions, intentions thoughts and emotions of others.
  • They have begun to develop increased flexibility of thinking, logic and objectivity.
  • Their interests expand beyond their immediate surroundings, family and friends, and they are developing curiosity about the larger world.
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Program one


NAVIGATING THE FUTURE

Program one


NAVIGATING THE FUTURE

Focus on Cultural and Ocean Sustainability

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Our first program, is a story of Polynesia — the islands, the Pacific, the people. No others are as fierce in the face of struggle. They sailed the open seas for centuries, finding their way without instruments to discover new lands and grow the largest nation on earth. Their most recent achievement: navigating the oceans of a modern world threatened by climate change to share a message of hope and sustainability. Along the way they inspired a new generation of wayfinders. Our story is about one of them.

Meet Kekua: The Wayfinder

Ever since stepping on board a sailing canoe as a young child, Kekua has been drawn to the sea. A vibrant 16-year-old, she dreams of sailing in the wake of her ancestors and spends every free minute on the water. We follow her journey as she learns the ancient art of wayfinding and discovers tools that will help her navigate the future of her islands – and the voyage of her life. 


Nonprofit Partners

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POLYNESIAN VOYAGING SOCIETY (PVS)

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CONSERVATION INTERNATIONAL (CI)

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Founded in 1973 on a legacy of Pacific Ocean exploration, PVS perpetuates the of traditional Polynesian voyaging and the spirit of exploration through experiential educational programs that inspire students and their communities to respect and care for their natural and cultural environments.

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Building upon a foundation of science, partnership and field demonstration, CI empowers societies to responsibly and sustainably care for nature, global biodiversity, and the well-being of humanity. CI Hawai'i merges traditional knowledge with Western conservation tools and strategies. 


Program Components

VR Films

Kekua’s Wayfinder story
Kekua’s Daily Life in Hawai’i
Ocean Environment

Interactive Web Portal/App

Educational games and activities
Cross-cultural exchange& social networking Making movies

Classroom Curriculum

Interdisciplinary lessons related to the program content and based on frameworks in Global Competence, Social Studies and Science